PhilGood arrives on Steam Early Access this August!
I am pleased to announce that the PhilGood page is now available on Steam!
The game will be available in free version 0.1.2 and early access from August 5 on Steam. But you can already test this version it by downloading it from philgoodgame.com or on PhilGood BETA 0.1.2
If you would like to support PhilGood in additional ways, tell your friends, tell your favorite youtubers and post about it on social media. Every bit of support pushes the game.
Finally, I would like to thank all those who are and will be with me on this journey to make PhilGood an amazing game!
Have fun with PhilGood !
Phil Bod (Bodgamestudio)
update 0.1.2 and improvement: 1. More tutorial text in age 1-1/4. 2. Water leakage puzzle: explanatory diagram in the first 2 and simpler resolution. 3. Puzzle Lumen: more clarity. The boxes are colored when the 4 symbols are correct. 4. Extended and variable philGood jump according to its speed. 5. He can also fall from higher ground without dying. 6. the “C” is replaced by “Shift” to run.
I Published my First Indie Game Demo After 660 Days of Development.
Hi everyone! I am so happy to announce that PHILGOOD is now available for free in BETA version for everyone to download.
I’ve been nursing this project since 660 days now with the help of my son David, and while we still have a long road ahead of us, we’re happy to finally see this version out, and we hope you’ll like it.
Today, it’s also the beginning of the devblog, an important step for the project. Here, I’ll talk about the process of reflexion behind the creation of the game, the content of the BETA version and its goals.
Two years ago, I lost my job and had a lot of free time. I then decided to create a video game.
I never thought I’ll go this far. Programming is not my forte but luckily my son David helped me a lot despite his studies.
Three months earlier, I bought the latest update of GameMaker Studio 2. This version brought a lot of changes compared with the previous one.
Thanks to that and a lot of work (almost 9 to 10 hours a day, 7/7) the BETA version of Philgood was born.
Everything is homemade including, for me : the script, game design, graphics, puzzles, music and sound effects, websites, communication, a little programming and drinking a little too much coffee. And for David : the many lines of code.
PhilGood BETA version
It is all of the beginning of the game with all its functions intended to a big test.
(The BETA Version lasts about 1 to several hours according to the difficulty experienced by the puzzles)
This BETA contains : • the room “Age 1-1/4” (± 30 minutes minimum), • the first big room of Age 1 (± 40 minutes minimum), • the council chamber (with ATM exchange water), • the resurrection Bank (2 unlocked rooms – as much time as you want), • all options, • a map, • the inventory.
This version contains also : • a few ennemies (little wreckers, killer sparkles, assault vultures), • 3 leaks’s puzzles, • 2 “Lumen”’s puzzles (harder), • 3 fires to put out, • several symbols to find, • different messages and an encrypted one (impossible to resolve for the moment) • and an ancient stone (?) to find.
And cherry on the cake, your first infinity bar on an average of 18 bars for the entire game …
The script covers 6 empires (6 ages of mankind) that you’ll discover in the “Council Chamber” when age 1-1/4 will be finished. 18 infinity bars, new puzzles, even harder than the previous ones, and new gameplays.
So, you understand we are in the beginning of a new adventure. Therefore, your support is essential as well as your entertainment.
Philgood is prisoner of the “line” that seems infinite. And you’ll discover that he lost his wife and daughter. An unknown entity offered him to get free it if Philgood could help him find the bars of infinity scattered throughout the empires. Philgood is a firefighter and is therefore able to put out fires thanks to the water in the line. But others don’t want you to get these bars back and they sabotage the course.
There are also many messages with personal graphics that determine the source of these messages.
For purists (or even historians) you must be very attentive to the slightest metaphor, the slightest detail, the slightest event and the slightest allusion that explain the parallel between the writings and thoughts of a philosopher from ancient Greece and mythology with our contemporary world. But I’ve already said too much already.
…or maybe not enough…!
But let’s not forget the fun of jumping, running, throwing, harvesting, pushing, pulling, fighting, exchanging and of course winning. Whether it is life bars, water or knowledge.
Have fun !
Phil Bod (Bodgamestudio)
To follow my adventures more closely, it’s this way :
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